S.W.A.R.M.

Description:

H.I.V.E.

Player:

Val  Char   Cost
35  STR0
10  DEX0
28  CON0
11  BODY1
23  INT13
11  EGO1
23  PRE3
 
2/15  PD0
2/15  ED0
5  SPD10
4  REC0
25  END1
49  STUN2
 
12m  RUN0
4m  SWIM0
4m  LEAP0
Characteristics Cost: 31

Cost  PowerEND
63  Multipower, 79-point reserve, (79 Active Points); all slots IIF (H.I.V.E. Core; -1/4) 
6f  1) Omni-blast: Blast 9d6, Variable Advantage (1/2 Advantages; Limited Group of Advantages; Armor Piercing, Affects Desolid, Double Knockback, Invisible to Sight and Hearing Groups; +3/4) (79 Active Points); IIF (H.I.V.E. Core; -1/4) 8
5f  2) Mind Control 11d6 (Machine class of minds), Telepathic (1/4) (69 Active Points); IIF (H.I.V.E. Core; -1/4) 7
3f  3) Desolidification (40 Active Points); IIF (H.I.V.E. Core; -1/4) 4
2f  4) Shape Shift (Sight Group, any clothing), Instant Change, Reduced Endurance (0 END; 1/2) (27 Active Points); IIF (H.I.V.E. Core; -1/4) 0
5f  5) Killing Attack – Hand-To-Hand 3d6 (4d61 w/STR), Variable Advantage (1/2 Advantages; Limited Group of Advantages; Armor Piercing, O END, Affects Desolid, Ranged; +3/4) (79 Active Points); OIF (H.I.V.E. Core; -1/2) 8
14  High Range Radio Perception (Radio Group), Tracking (17 Active Points); IIF (H.I.V.E. Core; -1/4) 0
64  Flight 36m, x8 Noncombat, No Turn Mode (1/4), No Gravity Penalty (1/2) (80 Active Points); IIF (H.I.V.E. Core; -1/4) 8
14  Invisibility to Sight Group and Radar (25 Active Points); Increased Endurance Cost (x2 END; -1/2), IIF (H.I.V.E. Core; -1/4) 4
25  Radar (Radio Group), Discriminatory, Increased Arc Of Perception (360 Degrees) 0
31  Resistant Protection (13 PD/13 ED) (39 Active Points); IIF (H.I.V.E. Core; -1/4) 0
38  Endurance Reserve (150 END, 10 REC) Reserve: (46 Active Points); IIF (H.I.V.E. Core; -1/4) 0
20  25 STR (25 Active Points); IIF (H.I.V.E. Core; -1/4) 2
14  18 CON (18 Active Points); IIF (H.I.V.E. Core; -1/4) 
16  2 SPD (20 Active Points); IIF (H.I.V.E. Core; -1/4) 
8  10 PRE (10 Active Points); IIF (H.I.V.E. Core; -1/4) 
10  25 STUN (13 Active Points); IIF (H.I.V.E. Core; -1/4) 
8  +2 DCV (10 Active Points); IIF (H.I.V.E. Core; -1/4) 
8  Life Support (Self-Contained Breathing) (10 Active Points); IIF-Hive Core (-1/4) 0
Powers Cost: 354

Cost  Skill
3  Scientist 
1  1) Science Skill: Computer Science 11- (2 Active Points) 
2  2) Science Skill: Molecular Biology 14- (3 Active Points) 
2  3) Science Skill: Robotic 14- (3 Active Points) 
3  Computer Programming 14- 
3  Mechanics 14- 
21  +7 with H.I.V.E. Core Manipulation 
Skills Cost: 35

Cost  Perk
3  Money: Well Off 
Perks Cost: 3

Total Character Cost: 423

Val  Disadvantages
5  Vulnerability: 1 1/2 x STUN Magnetics (Uncommon) 
5  Vulnerability: 1 1/2 x BODY Magnetics (Uncommon) 
10  Distinctive Features: Nanite Body (Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort) 
15  Hunted: Technocracy Infrequently (Mo Pow; Harshly Punish) 
15  Physical Complication: Human and Machine Class Mind (Infrequently; Greatly Impairing) 
20  Psychological Complication: Considers future consequences of actions thoroughly (Common; Total) 

Disadvantage Points: 70

Base Points: 200
Experience Required: 153
Total Experience Available: 0
Experience Unspent: 0

Bio:

S.W.A.R.M.

Global Defense League khymeria